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fad15e84c5
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| fad15e84c5 | |||
| 4f9f790086 |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -638,6 +638,7 @@ DerivedData/
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# Icon must end with two \r
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Icon
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# Thumbnails
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._*
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@@ -683,3 +684,4 @@ $RECYCLE.BIN/
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# Windows shortcuts
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*.lnk
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.vscode/settings.json
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85
BearOnline/game/_player.py
Normal file
85
BearOnline/game/_player.py
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@@ -0,0 +1,85 @@
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from collections.abc import Iterable
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from functools import singledispatch
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from ..cards.collections import Hand
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from ..cards import Card
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class Player(object):
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valid_roles = {"dealer","host","guest"}
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def __init__(self, name, roles={}):
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self._name = name
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self._hand = Hand()
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self._score = 0
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if not roles:
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roles = {}
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elif isinstance(roles, str):
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if roles in self.valid_roles:
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roles = {roles}
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else:
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raise ValueError(f"{roles} is not a valid role.")
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elif isinstance(roles, Iterable):
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if all([role in self.valid_roles for role in roles]):
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self._roles = set(roles)
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else:
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raise ValueError(f"{', '.join(set(roles) - self.valid_roles)} are not valid roles")
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else:
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raise TypeError("Role should be a string or iterable")
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@singledispatch
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def __add__(self, other):
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pass
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@__add__.register
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def _(self, other: int):
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self.score += other
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@__add__.register
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def _(self, other: Card):
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self._hand.append(other)
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@property
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def hand(self):
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return self._hand
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@property
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def name(self):
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return self._name
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@name.setter
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def name(self, value):
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self._name = value
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@property
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def score(self):
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return self._score
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@score.setter
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def score(self, value):
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self._score = value
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@property
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def roles(self):
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return self._roles
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@roles.setter
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def roles(self, value):
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if not value in self.valid_roles:
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raise ValueError(f"Invalid Player role {value}")
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if (value == "host" or "host" in value) and "host" in self._roles:
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raise RuntimeError("Once a player is the host, they are the host forever")
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if isinstance(value, str):
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self._roles ^= set((value,))
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elif isinstance(Iterable, value):
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self._roles ^= set(value)
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else:
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raise TypeError("Invalid role type")
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@property
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def cards_in_hand(self):
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return len(self._hand)
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